Friday, 13 July 2012

Solarscraper 1.2



The new version has all-new visuals. Also, some sound effects have been added. There are minor adjustments to the gameplay.

Biggest game changes are:

-Scoring 15000 and 50000 points now gives an extra shield. Maximum shield amount is now five.
-It is possible to fire the laser in the warp tunnel.
-The sights are more effective for aiming. The targets in the motherships are also slightly larger.


Some tips:

-The enemy rockets can be either shot down or dodged. However, an enemy shield generator can protect the rockets too... 

-Nothing is protected from your missiles, so try to collect the missiles before attempting to take over the enemy motherships. They are pretty handy for countering the incoming rockets.

-Often it's not useful to travel the thick asteroid fields. It's only necessary in very few scenarios.

-Collecting the cards itself does not score. A poor hand can give less points than collecting four normal cargo!

-For expert players: Killing the waves rapidly gives an exponentially increasing bonus. Exploit this in asteroid fields, which are double-score zones. Failing to kill a wave rapidly resets the bonus. Missiles make this a lot simpler!

-Drumming the laser with fingers gives more rapid fire than holding down your finger.

Saturday, 14 April 2012

Daft Defectors

Move quickly to collect all the loose items on the room.


The latest iOS game is called Daft Defectors, now available at the appstore. It is a platform game, where you have to progress through increasingly difficult rooms in order to reach your destination. 

Spies, agents, moles, defectors - all rushing to find the secret formula. Can you find the evidence among all the tapes, documents... it’s all hidden somewhere! After clearing the rooms of stuff you may proceed to the next one. The quick will be rewarded! Beware of enemy agents, treacherous nurses and mechanical mischief. Avoid the booby traps and bombs, yet find out how they can be made to work to your advantage! 



See the above video for general gameplay how-to and a preview of the first level. Switch between music, sound effects or silent play. Choose between left-handed or right-handed gameplay. From the introductory screen, the three different entrances access different difficulty levels. The other side of the screen moves the agent left and right, and the other side jumps. It's simple as that!


You have to time your approach carefully to avoid all moving enemy agents.
Some tips:
-Notice that sometimes you have to be careful how you enter the door, as fast movement may ruin your chances in the next room! Especially in the more difficult levels, it is important to keep control of your agent in this way.


-The scoring is awarded according to a bonus multiplier, which increases if you finish the rooms rapidly. The clock dial on the upper right corner of the screen displays your performance. If you finish "golden", you will increase your multiplier. If you only finish "silver", the multiplier will stay the same. However, if you ever fall out or finish extremely slowly, your multiplier will be removed entirely. 


-Remember to check out the previous iPad game, Solarscraper.