Friday, 13 July 2012

Solarscraper 1.2



The new version has all-new visuals. Also, some sound effects have been added. There are minor adjustments to the gameplay.

Biggest game changes are:

-Scoring 15000 and 50000 points now gives an extra shield. Maximum shield amount is now five.
-It is possible to fire the laser in the warp tunnel.
-The sights are more effective for aiming. The targets in the motherships are also slightly larger.


Some tips:

-The enemy rockets can be either shot down or dodged. However, an enemy shield generator can protect the rockets too... 

-Nothing is protected from your missiles, so try to collect the missiles before attempting to take over the enemy motherships. They are pretty handy for countering the incoming rockets.

-Often it's not useful to travel the thick asteroid fields. It's only necessary in very few scenarios.

-Collecting the cards itself does not score. A poor hand can give less points than collecting four normal cargo!

-For expert players: Killing the waves rapidly gives an exponentially increasing bonus. Exploit this in asteroid fields, which are double-score zones. Failing to kill a wave rapidly resets the bonus. Missiles make this a lot simpler!

-Drumming the laser with fingers gives more rapid fire than holding down your finger.

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